Wednesday, April 29, 2009

Locus-Purgatoria CommentsUrban Spectre Comments

3 comments:

  1. This was by far my favorite area, I throughly enjoyed the elevator leading up to the space intrigued me right away. It was weird, however how the elevator would not go beyond the first floor even though there were choices for other floors. The pattern and the color scheme of the exhibit has a very calming feeling, I picture greek gods Olympus living there. It was a landscape hidden beneath intricate line patterns. The space had a wonderful flow, although the entire area was entirely the same color it was still easy to navigate. The space pushed the boundaries of my imagination and was exactly what I would come to expect from SL.

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  2. I liked this space alot too. I wish however it had been a little more interactive. Other than riding the elevator it lacked, interactivity and I got really bored with the space relatively quickly. I also wish that things had been more clearly labeled. It took me until almost getting to the top to realize where I was, I think there should have been some sooner indication of what spce I was occuping towards the bootom of the space, or some kind of tag on the elevator. I was really confused about where I was, and I think lack of clarity about navigation has been an issue for me in SL so far.

    - Marquita

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  3. This space had a very nice quality to it. Like Victory mentioned, the landscape was made up of intricate line patterns that I found to be very interesting and impressive. The space seemed very surreal to me. I'm assuming the elevator may be "broken" as the only floor I was about to get to was the first floor. Unless it is an indirect reference to "purgatory" or to be stuck in a sort of limbo area. Nonetheless, the space itself was very imaginative and enjoyable.

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