This space, while still educational, seemed to be less didactic in nature than the Latino Smithsonian Museum. Here, individuals were encouraged to explore an imagined celestial environment. Visitors could access the different levels of the space via flying chairs. While objects could still be "touched", it seemed as though the main point was simply to be in and experience the space itself. Within the space, there existed a natural flow, which facilitated an ease of viewing.
This space was very interesting to me. The flying chairs seemed to be the interactive part of the exhibit as it allowed you to operate them like an elevator. The space seemed to show an environment of something that doesn't seem entirely comprehensible outside of SL. I didn't try a touch the objects, as that didn't occur to me since I was content on just taking the site in, but noticed if you were seated long enough some of them moved and swirled closer to you and one even seemed to completely surround me as it engrossed me in the space. -Julia
This environment was very dreamlike to me and is exactly what I would come to expect from SL. I also did not try to touch anything I was more involved visually with the spaces. Every area was unique and equally mesmerizing, especially Purgatoria. The area was my ideal vision of a Utopia in cyber space or the Olympus for the greek gods. The color scheme and the subtle pattern throughout made the area calming. The elevator and the moving seats added to the dreamlike experience.
This space was a little less entertaining and interactive than the Latino Museum, although it looked very cool and interesting. I wanted to be more engrossed however, and more engaged with the space through interactivity. The space was fascinating and it had the supreme potential of being a lot more engaging than it was.
This space was interesting, although the organization of it, especially in relation to the other areas around it made it very confusing as to what is in the actual exhibit. I found myself being far too easily distracted by the surrounding area with the dresses and outfits to buy, as well as the interactive cat walk.
I found the chairs to be glitchy and hard to control. Multiple times I stepped out of the chair and found myself falling, or unable to get back to the chair.
The digital sculptures, however, were quite interesting - and I liked that you could take one with you (the giant blue bubbling spinning thing was free). The one at the very top was fascinating - and I found that it was a very good conceptual animation.
Although the way the pieces were spaced and displayed was very confusing, the pieces themselves represented an interesting exploration in 3D animation.
I enjoyed this installation, it was very entertaining though I did get stuck with sitting in a few of the chairs a couple of times. This installment was very interactive though ironically it was more of a passive interaction (if that makes sense). The chairs moved around my avatar at a slow rate and the setting itself was rather serene. The motion of the chairs, color scheme and even the idea of the chair as the object is well calculated to create a relaxing atmosphere.
I found this space to be confusing. I didn't realize the aspect of the chairs until it was brought to my attention by VJ. I also think that if the purpose of the space was to see the different skyscapes, then the runways with clothing for sale was a distraction. Personally I found the runways fun, though that may not have been the space's intended purpose. I feel it failed in it's ambition to put on display the outside and caused the viewer to try to find the minor inside aspects with more focus. Maybe with more apparent direction it would have been a fuller experience.
This place was, to me, only second to the flower ball. It was clever and interactive, unique and creative. the multilevel facility had great aspects like the cat walk and reoccuring theme of moving bubbly scultures. The layout was a bit confusing at points and the use of the flying chairs didnt help in that aspect but i loved the whole experience, even more so as a group. The lobby was definately the most intriguing was the lobby with animated scultures.
This space, while still educational, seemed to be less didactic in nature than the Latino Smithsonian Museum. Here, individuals were encouraged to explore an imagined celestial environment. Visitors could access the different levels of the space via flying chairs. While objects could still be "touched", it seemed as though the main point was simply to be in and experience the space itself. Within the space, there existed a natural flow, which facilitated an ease of viewing.
ReplyDeleteGah...I did it again.
ReplyDeleteSarah Ryan
This space was very interesting to me. The flying chairs seemed to be the interactive part of the exhibit as it allowed you to operate them like an elevator. The space seemed to show an environment of something that doesn't seem entirely comprehensible outside of SL. I didn't try a touch the objects, as that didn't occur to me since I was content on just taking the site in, but noticed if you were seated long enough some of them moved and swirled closer to you and one even seemed to completely surround me as it engrossed me in the space.
ReplyDelete-Julia
This environment was very dreamlike to me and is exactly what I would come to expect from SL. I also did not try to touch anything I was more involved visually with the spaces. Every area was unique and equally mesmerizing, especially Purgatoria. The area was my ideal vision of a Utopia in cyber space or the Olympus for the greek gods. The color scheme and the subtle pattern throughout made the area calming. The elevator and the moving seats added to the dreamlike experience.
ReplyDeleteThis space was a little less entertaining and interactive than the Latino Museum, although it looked very cool and interesting. I wanted to be more engrossed however, and more engaged with the space through interactivity. The space was fascinating and it had the supreme potential of being a lot more engaging than it was.
ReplyDelete- Marquita
This space was interesting, although the organization of it, especially in relation to the other areas around it made it very confusing as to what is in the actual exhibit. I found myself being far too easily distracted by the surrounding area with the dresses and outfits to buy, as well as the interactive cat walk.
ReplyDeleteI found the chairs to be glitchy and hard to control. Multiple times I stepped out of the chair and found myself falling, or unable to get back to the chair.
The digital sculptures, however, were quite interesting - and I liked that you could take one with you (the giant blue bubbling spinning thing was free). The one at the very top was fascinating - and I found that it was a very good conceptual animation.
Although the way the pieces were spaced and displayed was very confusing, the pieces themselves represented an interesting exploration in 3D animation.
-Felix
I enjoyed this installation, it was very entertaining though I did get stuck with sitting in a few of the chairs a couple of times. This installment was very interactive though ironically it was more of a passive interaction (if that makes sense). The chairs moved around my avatar at a slow rate and the setting itself was rather serene. The motion of the chairs, color scheme and even the idea of the chair as the object is well calculated to create a relaxing atmosphere.
ReplyDeleteI found this space to be confusing. I didn't realize the aspect of the chairs until it was brought to my attention by VJ. I also think that if the purpose of the space was to see the different skyscapes, then the runways with clothing for sale was a distraction. Personally I found the runways fun, though that may not have been the space's intended purpose. I feel it failed in it's ambition to put on display the outside and caused the viewer to try to find the minor inside aspects with more focus. Maybe with more apparent direction it would have been a fuller experience.
ReplyDeleteThis place was, to me, only second to the flower ball. It was clever and interactive, unique and creative. the multilevel facility had great aspects like the cat walk and reoccuring theme of moving bubbly scultures. The layout was a bit confusing at points and the use of the flying chairs didnt help in that aspect but i loved the whole experience, even more so as a group.
ReplyDeleteThe lobby was definately the most intriguing was the lobby with animated scultures.
-Jill