AM Radio
AM Radio is an artist in Second Life. We want you to visit three of his installations. Pace yourselves as these are not quick-trip, in-out pieces of art.
In the comments section of this post and while referencing all three of the works, write about:
- personal critique overall - likes, dislikes
- navigation
- passive/interactive
You need to write enough to properly cover the above. Please make sure you don't write too little.
The artworks of AM Radio that you are to visit are:
The Far Away
http://slurl.com/secondlife/Dreamworld%20North/198/152/22
The Space Between The Trees
http://slurl.com/secondlife/Welsh%20Lakes/128/128/31
The Refuge and Expansion
http://slurl.com/secondlife/Wales%20Springs/225/125/24
Questions about this should be sent to VJ or Riptide while in world through IM.
At first when exploring the different interactive installations I did not really understand the significance of my virtual experience. The whole second life phenomena is still a slightly hazy concept. It's strange and simulated experience leads to a sense of confusion and is difficult for me to understand. I thought that this assignment was going to be impossible to write about, until I actually took some time to allow the process to take control and to really look beyond the obvious components of my virtual experience.
ReplyDeleteInitially I failed to see the art involved in these installations. Until it occurred to me that the simplest form of creation is art, and these mysterious slightly ominous sets AM Radio has created ARE the art.
Although it was my immediate reaction to try to piece together some type of story or narrative to my conclusion one does not really exist. The narrative is the journey and experience your avatar is taking. There were certain locations in "The Far Away Place" that linked me to google maps of real places. One such place was Union Il. There was also other segments in this particular location that allowed me to interact with the universe, defy the laws of gravity. In the second Installation I was given a Mary Poppins Umbrella which allowed me to navigated a lot easier and faster while flying. The final Installation was a tranquil place which had transportation device all around to transmit me to more intriguing and mysterious places.
Over all my avatar was given the opportunity to experience emotions. There were "poses" which allowed me to feel contemplation, dreamlike states, and euphoria to name a few. These emotions and experiences are what makes art such a profound and lasting encounter. Changing my opinion of the virtual world that is Second Life, I believe now that an avatar experience is a real life encounter which can easily translate into a real life experience. I am no experiencing something different, strange, surreal because an artist like AM Radio has created something interactive for my virtual self.
It's a heavy concept, one that will (and apparently has) change the definition and the idea of the past, present, and future of art and creation.
- Marquita
At first I was ridiculously confused about what 'art' I was suppose to be looking at. It took me quite some time to realize that the landscape was the art and I have to admit that I was impressed. There were some really cool displays and after the second installation, I think I kind of started to recognize the artist's style. I felt as if I were really playing with a Barbie doll inside a huge play set. The third installation was probably my favorite with so much detail and the western/small-town feel.
ReplyDeleteI did greatly dislike the navigation in the first and second installations. The first installation felt as if I were stuck in a box and for some reason when I flew out of the 'box' I was kicked off the land. But when I did see the land surrounding the 'box' it was quite fantastical/tropical though I'm not sure if that's part of the installation or a separate land. The second installation just drove me nutters with the doors. It took me awhile to even realize that I was suppose to click on the doors and once I did it was pretty easy going until I got stuck. Eventually I just teleported back out since I couldn't figure out how to return to my starting point.
There was no interactivity since it was just the landscapes and me. I'm not sure if I liked it or not, I was quite bored and frustrated (from navigation) with the assignment overall (though I admit that it might be from my lack of interest in Second Life). I think that I might personally liked it more if it was more interactive, but overall as a piece of art, I enjoyed all three installments. They allowed me to feel as if I were exploring within the realm of the art piece, especially the one with the umbrellas. It makes me wonder how it would be like to walk through the paintings by Dali.
The first time I went to the first installation, admittedly I was entirely confused. I didn't know if the whole thing was the "art" work or if it was a component in the landscape. Then I went to check out the other two and it started to make sense that the installation was the landscape and the components of it.
ReplyDeleteThe mix of what appeared to be large colonial style objects placed in these installations, surrounded by an "natural" landscape seemed ominous. Since it didn't seem there was any interactivity in the installations, and when I went I was the only one there, it gave off an entirely lonesome and dreary vibe. In the first two, there also seemed to be a persistent theme with violins, which to me just added to that dreariness.
In the third installation I was even more confused. I couldn't figure out if or where the land ended and it seemed out of place compared to the other two. The mix of man made vs. environment(even though it's really all man made...) was consistent, but aside of that I didn't get it. Well, really, overall I didn't 'get' it. Maybe this type of "art" just isn't for me.
The navigation in the installations to me seemed easy enough, until I thought I wandered too far and couldn't figure out if I was still in the installation or not.
Overall, I wasn't exactly impressed with this. Maybe if I could actually walk through this type of installation it would have more of an impact, but on a computer screen? Doesn't begin to compare.
-Julia
When I first entered the installations, I experienced a sense of great disorientation. However, after wandering around within the space, I came to appreciate the complexity of AM Radio's work. The entire space was his artistic creation; the landscape, objects, and animations. I found myself struggling to create some greater understanding of the installations, of some sense of unified meaning, but found the spaces extremely mysterious.
ReplyDeleteAlthough there existed some common elements within each of the installations (the presence of violins, umbrellas, old cars, radios, etc...), each of the spaces provided a unique and profound perceptual and conceptual experience. To me, AM Radio's installations bordered on the sublime or the surreal, as everyday objects were found in unexpected places (trees hovering in mid-air above a road, violins floating in a pond, umbrellas floating gracefully across an abandoned roadway). While I'm still unsure of the artist's intended meaning, I nonetheless gained a better understanding of the artistic potential of second life.
As Marquita mentions above, the avatars were given the opportunity to assume poses, which correlated with different emotional experiences. Although the avatar's response is a virtually simulated one, it is meant to make manifest our own experience, hidden from view behind the computer screen. In my opinion, it is vital that people are given such opportunities to make known their attitudes, or feelings when viewing art, as art is not only an object created by an artist, but a carrier of deep social and personal meaning, which is transformed when one enters into a dialogue with it.
I found navigation within the spaces problematic at times. However, I am finding navigation within Second Life problematic in general. I was able to navigate through the first and third installations fairly easily, but had quite a bit of trouble in the second installation. I entered through the doorway, which teleported you to the desert set with the rows of satellite dishes, and again to the deserted roadway with the tree hovering in mid-air. While I was able to navigate within each of these separated spaces very easily via flying mode, I could not find my way back to the first space. However, upon reflection, perhaps I was not intended to be able to do so.
I found the installations incredibly interactive. For me, it was not so much the presence or absence of "touchable" objects, so much as the ability to "be in" the installation pieces. This is not always the case with installations, as very often, they remain in the sector of non-interactive art. We were not given an outside view of the spaces, but were in fact contained within the spaces, and as such were forced to be a part of the artwork. In fact, our very presence surely impacted and in some ways altered the composition of the installation. Our interaction with objects (moving chairs, sitting on objects, changing the color of the cars, etc...) and even our location within the space changed the space from what it had been before our entry into it.
While I would have loved to have access to an artist's statement or some similar explanation of the process of creating these installations or of their meaning, I still found myself learning a lot. I realize now the capacity of Second Life to afford artists, such as AM Radio, the ability to create these larger than life artworks, installations, which contain within them elements that cannot be replicated in real life, which have such a long life-span, and which have the ability to reach such an international audience. However, I don't think such work will gain full appreciation until people learn to stop comparing real life with second life, and learn to consider this virtual world on its own terms.
-Sarah R.
This comment has been removed by the author.
ReplyDeleteA really long blog post:
ReplyDeleteThe first thing I noticed about AM Radio's installation, "The Far Away," was the sound. I was in the wheat field, and I could hear rustling, which at first I thought was the wheat. As I explored and walked into another scene, an ocean scene, I realized that the sound could refer to both ocean and wheat. This is a successful element of AM Radio's first installation:
not only does he make the sound important, though subtle, but also he incorporates language. A field of wheat can be referred to as a sea of grain. Here, we can make that connection literally. Navigation was simple; as I left one scene I could see it from where I was in the next. This installation was the most passive of the three. I felt as though I were in an abandoned city, but not sure what to do in it.
There seemed to be so many things to do, such as go to the Japanese Tea House (if that's what it is), or hang out by the waterfall, but perhaps just to relax by myself. And why would I want to do that in SL?
"The Space Between the Trees" was the most interactive and engaging. I enjoyed that I was taken somewhere else, completely different, without being able to see the place from where I had just teleported. The doors in a flat landscape were Salvador Dali-esque, and now that I think of it, the installation could be considered a Dali painting come to "second" life. I found boxes on the ground that contained AM Radio's poetry. I could do without the poetry, but I guess he is trying to convey the sense that everything is fleeting, constantly disappearing. Likewise, the poem
dissolves and the winter scene will bloom into spring. Returning to Dali, I noticed how random objects are suspended or elongated. Dali elongates the legs on his elephants; AM Radio makes chairs with long legs. Hammers float in the air above the boat that is not floating (is this ironic or
cliche?), and elsewhere, umbrellas dance down a strip of road. The navigation here was a little more difficult than the others, though I suppose more challenging and bewildering. It added to the experience of
confusion, until I just got frustrated that I was seeing the same places and could not get back to where I wanted.
Finally, "The Refuge and Expansion" was a mysterious old mid-western town. The title mentions refuge - from the oncoming storm? From war? I found an empty house and heard an eerie ticking sound. It was not until I
reached the attic that I found the source: a wire tap! There were stacks of chairs and books haphazardly thrown about as if the place were ransacked or left in a hurry. What happened here? Here is an installation with a narrative, a story, a question. After my curiousity was piqued I then stumbled across a completely irrelevant and decidely less exciting airplane hangar and field with two dogs frozen in jumping position. It was easy to leave, however; flying was my primary mode of transportation in this piece. I prefer to fly, as it saves time. I enjoyed thinking about AM Radio's works, but given these pieces, all of SL
could be considered an installation.
--Cally
At “the far away” I really enjoyed the atmosphere of the countryside walls. These almost adorned to look like Kansas before Dorothy went over the rainbow. The musky clouded sky and farm setting really help the whole experience along with the Second Life live action props strategically placed around the wheat field. The locomotion opposite the dining room set with the violin calmed me. I don’t think that everyone would understand the serene feel this artist brought but being there any time of day brings a gleaming sense of calm.
ReplyDeleteThe second exhibit “space between the trees” I do not understand as much what is going on. All I seem to see is sand elegant trees and a floating window. All though interesting set up to me it is neither calming nor emotion provoking except confusion. All times of day show a beautiful view however.
At “the refuge and expansion,” I wondered for a bit and it seems to me this artist is focused on the modern version of classical America like farmlands and white picket style house. Again I find a violin placed down on the antique style furniture, also again a china cabinet and a dining room table. Only this time there is a fallen chair in the middle of the room. A bit like both other sites, here I fell calmed a bit like I am at grandma’s house but other than that I feel emotionless when studying the space. Although when I ventured upstairs of the house I did get excited when I saw the set up of chairs and books stacked disorderly with a scientific setup and an unusable ladder. AM Radio shows an interesting perspective of life through SL but personally I just don’t understand the whole of what is being portrayed.
Jill
At first I was a little confused as to what artworks I was supposed to be looking at. It wasn't until after I ventured around for a while in the first installation did I realize that the entire area I was in was the artwork. The landscapes themselves are very well rendered, especially when comparing to some of the other locations we have visited as a class.
ReplyDeleteThe environment itself was very quiet and desolate. I was only one of the few people at each location. The second location in particular also had more of a dreamlike quality to it. Upon entering into one of the buildings, I noticed a bunch of bells suspended in mid-air. Outside of the building, violins lie over a frozen pond. All three locations gave me the feeling that I was in middle America, especially the plains and fields seen in the first and third locations.
As far as navigating, since the landscapes seemed to be so vast, I mainly used the "fly" option to navigate around. I didn't really experience any interactivity besides being able to touch certain objects. Again, I was one of only a few people in each installation so I found it hard to go up to anyone and talk.
I feel that AM Radio has done a great job in these three installations as far as rendering of the landscapes. In addition to the landscapes themselves, the audio helps with creating a certain mood. The three installations did evoke some sort of lonely emotion or as if I was in some surreal state.
These three virtual space installations were very interesting, especially in their use of bounding planes with images on them to create a convincingly infinite space. Each of the three pieces created an ambiance of being completely alone in an unusual world that had borrowed elements from real life, and had up-ended them. I found each of the three pieces to have a dream like quality to them, as though the artist were remembering a past dream, but couldn't recall all the details. In "The Far Away" it was possible for the avatar to be suspended above the rusted old locomotive, highlighted by a beam of light. When you move around the avatar, you can see them floating motionless as though in a state of rapture. The use of streaming light appeared to be a common theme throughout the pieces, especially where an avatar could sit and be bathed in the light. The same light can be seen coming in through the window of the cabin in "The Space Between the Trees" where an avatar can sit in a chair and stare out the window, through which golden sunset light flows in. The same light comes through the windows in the farm house in "The Refuge and Expansion." The use of repeating elements in these three pieces creates a sense of disjointed continuity, leading the visitor to attempt to draw conclusions and parallels between the three spaces, but ultimately being unable to.
ReplyDeleteThe use of sound was quite interesting too, and I put on my headphones only after realizing that with a handle like "AM Radio" it wouldn't make much sense to include the auditory sense. I found that the use of dual channel sound, it made the space more believable. You could hear someone's footsteps crunching closer in the snow more on one side than the other, and heard birds from different areas around you, with varying position and distance, although there were no birds. The wind and crickets present in several of the pieces made them that more lonely and abandoned - making it seem as though you were in the middle of nowhere, and truly isolated from what you know. By far the creepiest, most effective sound was in the satellite field in "The Space Between the Trees" - which was deathly silent except the hum of the satellites turning following the rustling and crunching of the snow.
I found the navigation interesting, but at times confusing. In "The Space Between the Trees," there were several lone doors which acted as entry ways to other sections of the piece, creating a disjointed landscape. I could not return to the original snow scape once I had found my way into the satellite dish area. This was slightly frustrating to me, as I had wished to continue to explore the original area. Each of the spaces was large, although the use of image planes at the edges created an illusion of a much larger area. This vastness made it difficult to find my way around, and I found myself seeing the same thing repeatedly. The compass addition was useful, however, in finding my way around, although it wasn't good if I couldn't remember which directions I had already traveled.
I found the environments to be quite good for interacting, with many pieces involving the movement or positioning of the avatar. I found that this in particular solved a problem of real life artists - how can you get someone to look at something exactly how you want them to? SL allows the artist to seat the viewer in exactly the right place and direct their attention to the correct area, without changing the way the art is made. Each of the three pieces included such points, where the avatar was seated or positioned in such a way that the piece made more sense. I also enjoyed the headphones you could acquire, and have been wearing them around since finding them.
Overall, I think these are some of the best executed art pieces we have seen yet in SL, and make good use of the platform's sound, space, and interactive functions. The manner in which AM Radio worked in things to make a profit was nice too - with certain cars and such being for sale if you clicked on them. It was a subtle way to profit from the design, while not interfering with the overall artfulness of the piece. In general, I think the pieces are quite effective, especially when taken as a trilogy.
I found these three spaces to be very interesting. When I first arrived at each location I noticed that the designed landscape was beautiful. It seems the artist designed each with an aesthetic perspective equal to that of a landscape painting. For example in The Refuge and Expansion the horizon is painted and after you pass a point becomes nothing but sky and water. This is nothing like the dusty sky you see from the other side of that invisible line.
ReplyDeleteI found it somewhat difficult to navigate the areas. This may be partially due to the fact that I'm still learning the basics of navigation. Yet each place seemed to have lots of little secret 'tricks'. For example I traveled through two before I reached The Far Away and realized you could click on the random objects set on tables and desks and that you would be rewarded with poems.
I enjoyed the fact that each was very interactive. If desired you could sit back and look at the scene in front of you from a simply aesthetic perspective but by doing so all the little things were missed. I especially enjoyed finding the random door that lead to the dancing umbrellas and the floating tree(from a door in the area with the satellites). It was unexpected and such a change from the prior location I had been in. Constantly it kept the 'explorer' interested and engaged.
In all honesty I don't feel that I understand what exactly AM Radio was trying to express overall. With his use of drastic shifts in climate and landscape but repeated usage of certain factors such as the train (in both The Far Away and The Refuge and Expansion) and the bowls of fruit(in all three) and violins (in all three as well) there is no set pattern or deeper meaning I can see. I enjoyed the experience, the sounds, the people I met, and finding the little secrets in each place was rewarding as well, but I don't really find an overall connecting theme.
(Sorry my computer was having trouble and I couldn't post this earlier!)
Sorry for late post, had technical difficulties with secondlife
ReplyDeleteThe Far Away
Personal critique: This space had a very erie and grim look to it. The wheat fields set against the stormy backdrop of the sky created a mysterious ambiance. I found the area intriguing and very realistically created. I would find myself taking pictures in real life of such an dark beautiful place.
Navigation: It is a wide open space so finding my way around was not difficult at all. But I was rather put off by the fact I could not travel to the old barn and other areas in the distance. From far away they look accessible but once you get up close you realize it a wall.
Passive/Interactive: I enjoyed the fact that even though this place is more visual that there was audio to help you understand the purpose of the space which helped with the interactivity.
I did notice that the wind mill had a circle to animate my avatar and give me even more audio. I unfortunately had issues with my sound otherwise it is kind of interesting there are little things hidden everywhere to provide more information.
The Space Between Trees
Personal Critique: Simplicity of these areas is very beautiful. This particular area is very serene and trees used have an almost transparent look which helps me visualize the space better without the trees blocking my view, yet the trees are still ever present.
Navagation/Interaction: I kept freezing in this particular place most likely from all the detail that needed to rez. I did thoroughly enjoy the space. It was very easy to move through however from what I could tell it is not quite as interactive as The Far Away.
I did see that the old rusty train is also present in this space, possibly as a trademark, never the less it seems to fit in each of these spaces and does not stray form the overall look of the area.
The Refuge and Expansion
Personal Critique: I found this space to be the most visually intriguing. It has a combination of the dim stormy background I liked so much in The Far Away and it contains some very accurate replicas of old cars and a plane. I had fun exploring every inch of i because I didn't feel as if I was limited to just the outside grassy plain, but also some interior spaces as well.
Navigation: This was the most simple, doors were open to imply an easy entry and more things around the area were exposed enough to make them accessible and inviting to me to explore.
Interaction: Although you cannot always sit in the old cars or fly the plain, it was very interesting for me to be able to interact with interior spaces.
I found the most interesting area was the top floor of the home. Most of the items look normal for the time period but then I went upstairs and found an almost artistically placed bundle of items. There were stairs stacked one on the other to the ceiling in a haphazard way. There was the top of the wind mill, which has been seen in other AM areas and discarded books tossed all around along with a ladder which was also present in other areas.
Am Radio's spaces are simple and I really enjoyed walking around in them but I feel as though there could be a bit more interaction in some areas. All together though they were visually beautiful spaces.
sorry lisness810 is LisaCVictory
ReplyDeleteSorry for late post, had technical difficulties with secondlife
ReplyDeleteThe Far Away
Personal critique: This space had a very erie and grim look to it. The wheat fields set against the stormy backdrop of the sky created a mysterious ambiance. I found the area intriguing and very realistically created. I would find myself taking pictures in real life of such an dark beautiful place.
Navigation: It is a wide open space so finding my way around was not difficult at all. But I was rather put off by the fact I could not travel to the old barn and other areas in the distance. From far away they look accessible but once you get up close you realize it a wall.
Passive/Interactive: I enjoyed the fact that even though this place is more visual that there was audio to help you understand the purpose of the space which helped with the interactivity.
I did notice that the wind mill had a circle to animate my avatar and give me even more audio. I unfortunately had issues with my sound otherwise it is kind of interesting there are little things hidden everywhere to provide more information.
The Space Between Trees
Personal Critique: Simplicity of these areas is very beautiful. This particular area is very serene and trees used have an almost transparent look which helps me visualize the space better without the trees blocking my view, yet the trees are still ever present.
Navagation/Interaction: I kept freezing in this particular place most likely from all the detail that needed to rez. I did thoroughly enjoy the space. It was very easy to move through however from what I could tell it is not quite as interactive as The Far Away.
I did see that the old rusty train is also present in this space, possibly as a trademark, never the less it seems to fit in each of these spaces and does not stray form the overall look of the area.
The Refuge and Expansion
Personal Critique: I found this space to be the most visually intriguing. It has a combination of the dim stormy background I liked so much in The Far Away and it contains some very accurate replicas of old cars and a plane. I had fun exploring every inch of i because I didn't feel as if I was limited to just the outside grassy plain, but also some interior spaces as well.
Navigation: This was the most simple, doors were open to imply an easy entry and more things around the area were exposed enough to make them accessible and inviting to me to explore.
Interaction: Although you cannot always sit in the old cars or fly the plain, it was very interesting for me to be able to interact with interior spaces.
I found the most interesting area was the top floor of the home. Most of the items look normal for the time period but then I went upstairs and found an almost artistically placed bundle of items. There were stairs stacked one on the other to the ceiling in a haphazard way. There was the top of the wind mill, which has been seen in other AM areas and discarded books tossed all around along with a ladder which was also present in other areas.
Am Radio's spaces are simple and I really enjoyed walking around in them but I feel as though there could be a bit more interaction in some areas. All together though they were visually beautiful spaces.
@Marquita - I really liked how you shared you're own learning or growth with these words "my immediate reaction to try to piece together some type of story or narrative to my conclusion one does not really exist." Also thanks for the information about the umbrellas. All the times that I have been there and haven't gotten or at least taken one. Thank you also for going first, always a tough step to take. :-)
ReplyDelete@Patty - It's great the way you got to look at it from the outside in. Many times in SL people can own a plot of land with one environment but immerse themselves in what they make it. I think maybe we need to do a better job in the intro in the places we visit so that newbies learn to CLICK EVERYTHING. The menus can change from object to object. The Dali reference made me laugh. Did you see the what the telescope was looking in the road by chance?
@Bemystaiker - I have to admit the first time someone TP'd me to The Far Away I was bit confused too. Great line here "The mix of man made vs. environment(even though it's really all man made...)". Question: Could something like any of these different art installations be created in real life?
@Sarah R. - I really like what you wrote. Several parts stood out with me about your review of the 3 art pieces. You asked about an artist's statement yet talk about how art is personal. Sometimes is it possible to take away the personal aspect of the art piece that the beholder might have by having the artist statement teach the beholder what they should be feeling? Isn't more fun for us to imagine what Mona Lisa is smiling about rather than being told that Da Vinci kept telling to her to smile but not too much? ;-)
Your perspective of the interactivity of the art pieces was unique in that many people focus on what they are trying to do rather than just being. To use a line from an old movie "Some times you just have to let art flow over you." - The Big Chill
@Cally - Another great insight into the sounds. Sometimes I have the sound down and forget to turn it back up. Reading your review made me go back in and make sure my sound was on. The poetry was another thing I hadn't uncovered yet. I seem to get more out this the more I revisit it. Very telling final thought "but given these pieces, all of SL could be considered an installation."
@pinstainedsuits - Your review raises a question of whether art is to be understood or felt or maybe both. You talk about emotions that you experienced but then not understanding the a piece. Can art be purposed to evoke different emotions from different people depending on where they have been, where they are now, or what they have experienced in the past?
@Andre - If I'm correct you are the first one to mention seeing the bells. were they up in the air already or did you touch something and they positioned themselves? I would like to hear more about your use of the word "rendered" when you compare these places to other places we have visitied in SL. How do you think the experience is changed because you can fly over the wheat fields or trees versus walking through the landscape?
@Felix - Very well written review. I appreciate your detail in describing the portions where the artist created points where a person is sitting and looking at places he/she intended them to look. You mention also the items for sale. Be careful not to confues these items with the ones that the artist is using for the charity Heifer Interantional. This is also a good place to mention that parcels of land you see in SL are not free. Some people rent while others choose to buy land. Along with purchasing land to do what you want with it comes monthly fees from Linden Labs. These tiered fees go up with the amount of land you own. When artists make pieces available for sale, you might think of it as a way to pay for gallery space.
@Cristina - I will admit that it wasn't until reading the reviews here that I found out about the poetry. I like how you worded it as being "rewarded with poems". Also having read some of the same misunderstandings several times, it appears that I may have misled the class. These are just meant to show you examples of 3 art pieces by the artist. There might not be any common meaning or message conveyed by having you look at all 3 for this assignment. Nice review and we'll try to make it more clear on future assignments.
@lisness810 - Great review of the different pieces. Again with each review I have learned something new about one of the works. Your comment about "I would find myself taking pictures in real life of such an dark beautiful place" was curious to me. Did you take any pictures of yourself there in Second Life?
For everyone to look at - here are some of the pictures other people have taken at The Far Away http://www.flickr.com/search/?w=all&q=thefaraway&m=text